![]() ![]() Added a few additional raw telemetry channels for beamng (light_LowHighBeam, light_LowBeam, light_Fog).Fixed BeamNG new telemetry mod compatibility for trucks and any cars with special drive train (multiple, missing …).Fix : BeamNG telemetry fix on props (trailer, rock …).Feat : Added support for P1000/P2000 motors reactor.Feat : added support for vocore 5″ D500FPC931A-A and updated listing of screen models variations.Fix : Make overlay layout editor background more transparent.Fix : Improve led scroll animation bounds and reset state when it gets activated.Feat : Support for Cube controls AMG GT, GT-PRO V2, GT-X2.Feat : generate full device from standard device (Device template).Feat : Allow usage of TimeSpanToSeconds over datetime type. ![]() Feat : Do not send useless border infos to web device.Fix : Web engine, borner radius not applying when goind dynamically from radius > 0 to a zero radius.Feat : Added predefined led count for standard devices.Feat : Do not show device secondary name when the custom name starts with the default name.Feat : Added Estimatedlaptime based on session best.Feat : Add manual overlay visibility mode + smarter visibility toggle to switch from visible to hidden no matter the current game conditions.Feat : Added brake effects/group (Matrix/leds).Help and Documentation – Bug reports and features requests – Previous releases Recent changes 9.0.4 – ![]()
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